Update 11/14/19

INTRO

I’ve been doing a lot of stuff recently, and I figure that this is a good place to post all the things that I have been up to. I don’t quite have a job yet, but while I’ve been searching and applying I have also made time to work on lots of other things that I am excited about.

Firstly, I’m working on making a game. The concept of the game I have had for a while, buT the main point of making this game is to show off my System Design skills. And to have a game potentially published on phones.

Secondly, I’m having a lot of fun creating and playing my own Table Top Role Playing Game (TTRPG). I made a TTRPG for a project in school. But I am completely remaking it into a much better version and hope to maybe publish it onto a RPG website or something similar as a free PDF in the future.

Thirdly, I am working on fleshing out my Level Design skills. I have spent a lot time telling companies that I am good at level design, but with really nothing to show off. That’s why I hope to start making scenes and showcase what I can really do as a level designer. And might begin to stream the process on twitch.

TLDR: I’m keeping myself busy.

Below I will go into detail on all the things I’m doing for those that are interested, and i’m sure the pictures will help :)

Hunterz Die

A work in progress title for a game that I have been working on for a bit. So far I am barely out of the brainstorming process. But I am making quick work of my Unity prototype and soon to be first playable.

Pitch: A rogue-like turn-based RPG where players fight using spirit animals represented by two customizable dice. The dice can have their sides removed and replaced for better or different actions. You play as a Viking Spirit warrior, on “The Great Hunt”. Each hunt is different, so each run of the rogue-like experience will have you tracking down a new monster every time. Inspired by great rogue-likes such as Slay the Spire, and a board game called Die Forge.

I am making a commitment to getting my first playable done BY: 11/29/19 THANKSGIVING. And maybe having a demo out on my website.

The first playable should have the three main part of my game boxed out with basic game play.

1) Turn-Based combat system 2) Hex grid over-world map 3) Dice customization.

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TTRPG - Weapons of the Deep

A version 2.0 of my RPG should be available on my website, but since playing multiple times with friends I have decided to do a complete combat overhaul. The overhaul will include added classes, skill trees, new equipment, and progression.

The main reason for doing this overhaul is to make the expereince more fun for us using Table Top Simulator. And I plan on releasing a version of the game on to it when done.

For now I am working on the skill trees and classes, as part of my passion of working on Systems and creating a good and fun experience for my TTRPG group :)

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Level Design - Future Work

I have been spending a lot of time working on systems for both of these two projects above, but my level design skills are in need of a bit of love. That’s why hopefully if people are interested I would like to maybe do some speed designs of landscapes and still camera scenes for fun. I also think this would be a good way to show off my skills for employers.

So PLEASE, if you have any interest in me making speed level designs. Let me know, thanks :)

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Blog Posts - Future Work

I have been trying to spend at lease one day out of the week to write on my blog post, to mixed success. I end up not liking the things that I write, or getting a bit of IMPOSTOR syndrome when talking about things. So for the next few posts I’m going to keep it to opinion pieces about designs I like and enjoy.

Planned Posts:

  • Luigi’s Mansion Level Design Genius.

  • Hearthstone Battlegrounds, things that are really cool.

  • The FPS genre and the addition of randomness

  • Auto-Battler goodies (something good about every AB)

  • Fantastic draft system in Legends of Runterra.

Wrapping it Up!

To end these update posts, I would like to have a sweet little statement, where I am personally / mentally, and what games I am playing. This is mainly just for me to look back on, like a journal. But maybe its fun for anyone who got this far :)

I am so grateful to have graduated from DigiPen. It still doesn’t even feel real. But this time I’ve been spending at my mom’s jobless has really been draining. I just want to get out there and make games! Every rejection from companies really begin to pile up on me mentally. After getting a particularly bad rejection last week, I wasn’t in a very good spot mentally. But, hopefully sticking my head down in my work can distract me. And if you got this far in my update, thanks for reading! Hope you have a great day :)

Games I have been playing are: Hearthstone Battlegrounds, Team Fight Tactics Set 2, League of Legends, Legends of Runeterra, Outer Worlds, World of Warcraft: Classic

I would love some feedback on any of the stuff I am working on. So please message me directly or leave a comment. Even if its just to say you are excited for something of mine, or if you have a piece of criticism. Thanks again!